Some finished film assets I made for a short that is in progress. The pieces are meant to serve as background assets for world-building and were not interacted with.
The Saddle was sculpted with Zbrush, finalized with Maya, then textured in Substance Painter.
The rake and the chest assets was modeled using Maya, and textured using Substance Painter.
The ground tiling was textured with Substance Designer.
The final film will be rendered with Arnold
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